AnimeBelongsInTheTrash said:
Apologies if bad place to post.
The tag 'isometric' is being widely misused:
gelbooru.com/index.php?pa...s=list&tags=isometricImages that are stylized as if they are taking place on one single tile of a simulated world based on tiles, as in a video game, are not necessarily isometric.
gelbooru.com/index.php?page=post&s=view&id=3341270gelbooru.com/index.php?page=post&s=view&id=3045656gelbooru.com/index.php?page=post&s=view&id=2965446These are not isometric perspective images.
Isometric perspective is an idealized, physically impossible perspective as if viewing from infinitely far away through an infinitely long lens. Two lines that are physically parallel in reality MUST appear parallel in the image or it's not isometric. In those links you see lines converging and further-away objects being foreshortened; this is not isometric perspective.
Strictly speaking, there should also be defined X, Y, and Z axis which are all exactly 120° apart, which is what distinguishes isometric projection from other forms of parallel projection. However this is widely ignored in video game / simulation / pixel art terminology so I would not be a stickler for it.
However, it is just wrong to have realistic two-point perspective projection drawings tagged "isometric."