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SomeInternetLoser - Group: Member - Total Posts: 184
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How can you make a good Isekai map?
Posted on: 10/12/24 03:33PM

Look at my map and point at what's wrong with it: files.catbox.moe/ngvmhy.jpg

How can i improve at fantasy map making? And yes, this is supposed to be the same map where my commissioned drawings take place in. It's only version 1 and it's set to be remade because there are things that doesn't convince me enough.

Because, you know, when you talk about kinky slavery fetish sex drawings, the first thing that comes to mind is Tolkien tier world building and a serious story.



Only_Kemonomimi - Group: Member - Total Posts: 173
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Posted on: 10/12/24 05:09PM

I am going to ignore magic or similar rules that your world has and I am going to analyze it from a realistic point of view.

first, rivers in the vast majority of cases are born from mountains or lakes and flow into the ocean (usually in bays, never in peninsulas).

The rivers also flow into lakes, although this is more so when several rivers converge at the same point forming a lake, the lake in question can form another river and the water continues its way to the ocean if certain conditions are met.

Also, it is very rare for a river to bifurcate, it is more normal for them to converge.

Second, the mountains are never alone and are always part of a system and follow a logic of plate tectonics, in addition to the climate of one side and the other of a mountain system is usually different from each other, ie if one side is cold and dry, the other will be cold and wet (also depends on other factors).

Third, political borders, especially in a medieval context, usually follow natural borders.

example: if there are two countries in the middle of a desert with a river, it is more normal for them to delimit their border by the river than at some point in the middle of the desert where there is no reference point.



Undeaddragon - Group: Member - Total Posts: 3927
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Posted on: 10/12/24 05:12PM

You certainly did your homework Kemono. I'm impressed.



Hee-Ho - Group: Member - Total Posts: 4141
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Posted on: 10/12/24 05:21PM

Change Alexia to Elgor



Only_Kemonomimi - Group: Member - Total Posts: 173
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Posted on: 10/12/24 06:10PM

Undeaddragon said:
You certainly did your homework Kemono. I'm impressed.


I am a geography enthusiast, although I am currently a bit rusty.



SomeInternetLoser - Group: Member - Total Posts: 184
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Posted on: 10/12/24 10:33PM

Yeah, i guess my main problem when it comes to fantasy map making is scale. I work with a small sheet of paper, so i have less space to work with, i make the details like mountains or lakes too big and in contrast it makes my world look small. It doesn't help that i'm making an entire world, yet the number of kingdoms can be counted to the 10s instead of the 100s like it realistically should be. Again, i don't really have too much space to work with, but the way i made the political borders it looks like the distance between each kingdom were of a few miles, when in a correct scale should be hundreds, if not thousands of miles. I like to call this vice of mine "JRPG map syndrome".



burner_identification - Group: Member - Total Posts: 138
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Posted on: 10/13/24 02:51AM

Only_Kemonomimi said:
first, rivers in the vast majority of cases are born from mountains or lakes and flow into the ocean (usually in bays, never in peninsulas).


"never in peninsulas"

Huh. Why is that? Due to geometry I would understand that it's more often in bays, but why "never"?



Only_Kemonomimi - Group: Member - Total Posts: 173
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Posted on: 10/13/24 10:36AM

sometimes peninsulas are the result of the collision of a land mass forming a high ground at the point where it connects with the main land mass, although it is more common that the peninsulas are formed by sedimentation brought by the same river, so that once again end up flowing into a bay formed by the main land mass and the same peninsula.

Obviously, rivers can be born in peninsulas and flow into the peninsula, although they are usually smaller.



SomeInternetLoser - Group: Member - Total Posts: 184
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Posted on: 10/13/24 04:26PM

Only_Kemonomimi said:
sometimes peninsulas are the result of the collision of a land mass forming a high ground at the point where it connects with the main land mass, although it is more common that the peninsulas are formed by sedimentation brought by the same river, so that once again end up flowing into a bay formed by the main land mass and the same peninsula.

Obviously, rivers can be born in peninsulas and flow into the peninsula, although they are usually smaller.


How can i deal with stuff like mountains or forests? how can i better represent them better in my maps?



Only_Kemonomimi - Group: Member - Total Posts: 173
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Posted on: 10/13/24 04:58PM

try to observe and analyze real medieval maps and fantasy maps made by other people, all of them are represented in different ways, try to get something out of them.



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