Monbo said:
I'd say I have a few adjacent problems with the rise of "hentai, ecchi, big titty waifus, etc.," and not necessarily the same one that you have.
The first issue I have is that I feel like there are more and more characters in games that are simply designed to look pretty and sexy instead of being unique and interesting, and this is a problem that affects both female and male characters. Gacha games are of course the chief culprit of this issue; hell, I would even say this is an issue with most media and creators from East Asia in general. Now, being sexy and interesting are not mutually exclusive, but I feel like characters that are both are becoming a rarity. I'm especially sad about male characters; I don't want to play as a generic pretty boy or "kind of muscular but not TOO muscular" pretty boy. I want to play as muscled freaks like Yujiro Hanma, fat slobs like a Warhammer ogre (
whfb.lexicanum.com/mediaw.../c3/Ogre_Kingdoms_TW3.jpg), Tentacle monsters like Shuma-Gorath, weird biomechanical Toku-inspired characters like Guyver, etc.
The best example of this trend is comparing 2013's Warframe and 2024's The First Descendent (TFD), a game heavily inspired by Warframe. Warframe has several sexy character/character skins, but they are all still done in the game's super unique biomechanical art style, such as the somewhat recent Ember Heirloom Skin: (
www.youtube.com/watch?v=L...p;ab_channel=PlayWarframe). In contrast, TFD character design for their female characters can be just be summed up as "sexy girl with minor sci-fi elements" and nothing else. It and other games like it suffer from just being sexy while having no soul or originality.
However, many (but not all) Western media and game developers kind of have the opposite problem where every character must be as realistic as possible instead of being made to look interesting and unique first and foremost. They're so good at realism that their characters end up looking like everyday, average people one would see and immediately forget instead of being instantly iconic like many older video game characters were.
It's one thing to have character, but having something like Concord then you failed as a designer.