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Pollix commented at 2016-03-26 06:32:13 » #1921802

That was considerate of Jabbu-Jabbu, he heals you up inside.

18 Points Flag
Muitsu commented at 2016-03-26 17:15:03 » #1922033

Reminds me of Chrono o-clock. Is this from a h-game or something? I must know, for masturbatory reasons.

7 Points Flag
Coffee12 commented at 2016-03-26 17:39:52 » #1922051

"Reminds me of Chrono o-clock. Is this from a h-game or something? I must know, for masturbatory reasons."

Never heard of Chrono o-clock, tho it looks fun to play. I animated and rendered it from 3ds max and added in sounds with Adobe Premiere Pro. But it's heavily compressed by 2x conversion.
One for rendering as video, 2nd for rendering as webm. Here's how it looks without compression:

www.mediafire.com/convkey/9d0a/7m7985a58tp8xv6zg.jpg

11 Points Flag
cloppy commented at 2016-07-29 23:30:50 » #1994813

Good to see some good 3D porn for OoT. Is there any chance the models will be released one day?

1 Points Flag
Anonymous commented at 2016-08-02 04:50:39 » #1996690

Sure. They're not that great, but perhaps someone can improve them. Here's a link:

www.mediafire.com/downloa.../Ocarina+Of+Time+Nudes.7z

3 Points Flag
cloppy commented at 2016-08-03 00:59:06 » #1997183

Sweet, thanks. The models look great to me. A little bit blocky, but so is the rest of the game.

1 Points Flag
Anonymous commented at 2016-12-05 04:46:03 » #2059759

Could you post the models in a format that other programs can read? Only 3DS Max can open .Max files, and not everyone uses .Max. I see there's a Link model in the package and I could see some wonderful things coming out it if the models were a little more accessible.

These are amazing by the way. I'm a real sucker for R34 that's accurate to the source material.

1 Points Flag
Anonymous commented at 2017-03-30 17:24:08 » #2114130

Anon, just convert them, you damn fool.

This is fantastic stuff, you got here. Fantastic.

0 Points Flag
Anonymous commented at 2018-01-23 17:13:22 » #2205514

^Actually, these models can't be converted. .Max isn't a model format. It's a project file format, kind of like what .blend is for Blender. It's a file format exclusive to 3DS Max and can't be opened by other programs.

The only way for these models to be opened by another program is if the files were opened in 3DS Max and the models exported in a more universal format like .3DS or .Obj.

2 Points Flag