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The third Contra video game. It is the sequel to Super Contra and is also known as Contra Spirits. It is designed by Nakazato Nobuya with music composed by Hagashino Miki, Adachi Masanori and Iwase Tappy. It was released in 1992 for the Super Nintendo.

Like the other games in the series, it is widely considered to be extremely difficult. It made use of the SNES's Mode 7 graphics mode, which was used to design the game's two top down levels in a game that is otherwise a side scroller. It also started a series trend of featuring vehicular chase levels and levels involving a large amount of missiles. Both of these trends originated in Stage 4 of this game which starts with a motorcycle chase/gun battle and climaxes with the player characters taking on the stage's boss hundreds of the feet in the sky while jumping from missile to missile to avoid getting killed.



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Last updated: 11/08/12 3:46 AM by jojosstand
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 1980s_(style) 1990s_(style) 5boys android armor bandana bill_rizer black_hair blonde_hair blue_eyes brown_hair bullet contra contra_4 contra_dual_spirits contra_iii_the_alien_wars dark_skin dark-skinned_male gun harachibu_ajinosuke harahachibu_ajinosuke japanese_text konami lance_bean machine_gun mad_dog_(contra) male_focus manly multiple_boys muscular retro_artstyle parody probotector retro_artstyle rifle robot science_fiction scorpion_(contra) text_focus translation_request vest weapon
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 1980s_(style) 1990s_(style) 1boy bandana battle bill_rizer blood building city contra contra_iii_the_alien_wars dog epic firing gun highres monster muzzle_flash retro_artstyle orioto rain realistic retro_artstyle robot ruins wallpaper weapon

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