Now Viewing: heart_of_darknessTag type: Copyright Heart of Darkness is a cinematic platform video game developed by Amazing Studios and published by Ocean Software in Europe and Interplay Entertainment in North America for the PlayStation and Microsoft Windows. A Game Boy Advance port was announced in 2001 but it was never released. The game places players in the role of a child named Andy as he attempts to rescue his dog who has been kidnapped by creatures known as The Dark Souls. The game has about half an hour of storytelling cinematic sequences, thousands of 2D animated frames, and uses pre-rendered background scenery. The game was supervised by game developer Éric Chahi, known for Another World, this time with a team of artists and developers. The game also features an original score by film and television composer Bruce Broughton. see also andy_(heart_of_darkness) Heart of Darkness is a cinematic platformer in the vein of Eric Chahi's previous game Another World in which players control Andy, who faces various dangers in search of his dog, Whiskey. Players progress through the game's linear storyline by navigating various environments and solving puzzles, all whilst attempting to keep Andy from being killed by evil shadows, hungry wildlife, and perilous obstacles. Along with basic movement, such as running, jumping, and climbing, certain sections of the game give Andy additional abilities. The plasma cannon allows Andy to shoot lightning at shadows in order to disintegrate them. Magic energy, which can also be used offensively against enemies, can additionally be used to grow and destroy trees born from seeds. The player has unlimited tries, with Andy returning to the most recent checkpoint when he is killed. Heart of Darkness suffered a protracted development cycle marked by numerous delays and changes in platform. Development began in 1992, with the PC as the lead platform. A version for the 3DO Interactive Multiplayer was announced, but the game spent so long in development that by the time it was finished, the 3DO (which was not even launched until a year after development on the game began) was no longer commercially viable. In 1996 Sega signed a deal for the console version to be a Sega Saturn exclusive, with the PC version to be held off until after the Saturn version was released. A release date of October 1996 was announced with the Saturn version, but due to long delays, the Saturn was also no longer a commercially viable platform by the time Heart of Darkness was finished. The game was released with a pair of red/blue 3D glasses, allowing players to watch a 3D FMV sequence at the end of the game. Despite the game featuring gruesome character deaths, the game received the lowest age ratings in its initial releases in North America and Europe, although some later editions received an increased rating. Other Wiki Information Last updated: 10/11/14 6:34 AM by Jellybooru This entry is not locked and you can edit it as you see fit. |