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A 2010 Japanese Action RPG game developed by Monolith soft for the Nintendo Wii. It was released on June 10, 2010. It is directed by Takahashi Tetsuya and produced by Kawabata Shingo and Nakano Takao. It was designed by Takahashi Tetsuya and Kojima Koh and its story was written by Takahashi Tetsuya, Takeda Yuichiro, and Hattori Yurie. Music was composed by ACE+, Shimomura Yoko, Mitsuda Yasuhiro, and Kiyota Manami.

It is a spiritual successor to Xenoblade and Xenosaga. Like its predecessors, it is heavily story-driven so people who want to avoid being spoiled should avoid looking up information about it online.

In the beginning of the game's universe, a battle occurred between two mechanical giants, Bionis (Kyoshin) and Mechonis (Kishin) in the middle of the ocean. The giants fought so hard and for so long that eventually they became locked into one position and the life went out of their bodies. The story is set on a world that has been created on top of these giants.

Bionis is populated by the humanoid Homs and the Nopon races whereas Mechonis is populated by the Mechon (Kishinhei). A long and bloody war broke out between the populations of Bionis and Mechonis. Armed with a special blade called the Monado, Dunban emerged as the hero of the Homs and helped stop the Mechon's onslaught. While Dunban's blade Monado was instrumental in winning the key Battle of Sword Valley, it also harmed Dunban and he is unable to use his right arm after the battle.

One year later, the Homs Shulk and Reyn return to their hometown of Colony 9 and meet with Shulk's childhood friend Fiora. Things have been relatively peaceful since the Battle of Sword Valley. Unfortunately, the Mechon resume their planned invasion of Bionis and Colony 9 is attacked. Shulk and Reyn race to find war hero Dunban who once again takes up the Monado except he finds himself unable to wield it properly. Shulk takes the weapon instead and it turns out that he exhibits stronger control over it. He discovers that the Monado can help him see into the future and predict enemy attacks and he keeps the blade as his main weapon.

Armed with the Monado, Shulk teams up with Reyn to fight to end the war with the Mechon.

The game is a lengthy RPG that is set on a enormous world where exploration is encouraged. Takahashi compared the game's world to the size of the entire Japanese archipelago. On top of the lengthy main storyline there are numerous side quests. The game also has a day/night cycle which affects the settings in the game as well as the side quests as the characters offering them have their own schedules. Players can choose to instantly change the time to day or night instead of waiting for the sun to set or rise.

Unlike its predecessors, the game's combat is not turn based. When an enemy draws near, the player's party members will attack the enemy. Characters also have special attacks called Arts but there is a cool down time after one is used. There are also no healing potions in the game and healing is done by using Healing Arts or by letting health regenerate after a battle. Shulk can also use the Monado's ability to see into the future to his and his party members' advantage through the Visions system which allows the player to see upcoming attacks and better deal with them.

There is a also an Affinity system between Shulk and his fellow party members, which consists of how the characters feel about each other. Affinity can be raised by having the characters work together in battle, exchange gifts, or having more intimate conversations with each other.

The game is unique amongst JRPGs in that its English localization was primarily done in Europe and predominantly featured British voice actors. Europe also received the game before North America did when it is usually the other way around. The game, along with The Last Story and Pandora's Tower, was the subject of the Operation Rainfall fan campaign to convince Nintendo of America, which had made no plans to localize the games, to bring them to North American shores. The campaign was ultimately successful in bringing the games over and in 2012, Xenoblade was brought over to North America. However, it was only sold on Nintendo's online retail store and at the video game store Gamestop, which convinced Nintendo of America to allow them to sell the game.

The game received a strong positive critical reception and sold 161,161 copies by the end of 2010 in Japan.

The game has a long production time and was in production before the Wii premiered on the market. The game began production on 2005, but would not be revealed to the public until 2009. Takahashi also heavily involved himself in all aspects of the game's production. He aimed to give this game a greater sense of freedom and avoid the long cutscenes that his previous games had. The developers were also preoccupied with trying to make protagonist Shulk likable. They at one point planned to make him a silent hero, but they instead opted to make him likable through his interactions with other members of his party.

Shulk is a playable character in the fourth Super Smash Bros. game.

Cast:

Main Characters:
Shulk
Fiora
Rein_(Xenoblade)
Dunban
Sharla
Melia
Riki_(Xenoblade)

Bionis:
Dickson
Mumkhar
Alvis
Sorean
Kallian
Lorithia
Tyrea
Otharon
Juju
Gadolt
Zanza

Mechonis:
Egil
Metal_Face
Xord
Vanea
Miqol
Lady_Meyneth

Related:
Super_Smash_bros.






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Last updated: 02/24/19 7:33 AM by Qwertyuiop999
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