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An American first-person shooter game released for the Nintendo_64. The game, like a lot of N64 games, has 64 in the title to highlight the fact that it's on the N64 console, but unlike what the title may suggest, it's not a port of the early PC Doom games, but a sequel to Doom II: Hell on Earth and Final Doom. The game was released on April 4, 1997 and was developed by Midway Studios though id software still acted as supervisors. This game was designed by Randy Estrella, Timothy Heydelaar, and Danny Lewis, all of whom had experience with the franchise, most notably working on the Playstation port of Doom. Composer Aubrey Hodges returns from said port to compose the game's dark ambient score.

Doomguy has finally single-handedly pushed back the forces of Hell from invading Earth, but he doesn't get to enjoy peace for long as he's called on for another mission against Hell's demon army. Earth has received a message from some abandoned UAC installations that state that there's a creature with the ability to resurrect demons that has been hiding. Doomguy is sent to the installations to track down and eliminate this creature to prevent the forces of Hell from rising again.

The game follows the same gameplay style established by the previous games, but this installment has a notably different aesthetic from the id software games. The game is much darker both visually and tonally with many levels using a darker color palette with lots of dim lighting that at times verges on pitch black darkness. Doom's enemies have also been redesigned for this game with them both looking darker and more grotesque than they did previously. Aubrey Hodges eschews the heavy metal of the first two Doom games in favor of an ominous dark ambient score. All of these changes make Doom 64 lean more into horror than the past games. Id software's Doom 3 would also go for a more horror atmosphere with heavy use of dim lighting. The game lacks multiplayer and is solely a single player game. It also marked the end of the classic Doom style games with subsequent entries introducing different mechanics that change up the gameplay formula.

The game received generally positive critical reviews, but wasn't the ground-breaking success of the first two games. However, the game steadily received more appreciation over time. Hugo Martin, the director of the Doom franchise starting with Doom 2016, is a big fan of the game citing it as his entry point to the Doom franchise, and he decided to make his Doom games sequels to this game with the connection being subtle in Doom 2016 and explicit in the follow-ups Doom Eternal and Doom The Dark Ages. Doom 64 received an updated rerelease in 2020 for the PC, Nintendo Switch, PlayStation 4, and Xbox One that was handled by Nightdive Studios to coincide with the release of Doom Eternal. This rerelease keeps the game's dark aesthetic but tones down the original game's dim lighting to prioritize visibility. It also includes new levels called Lost Levels that tie this game to Martin's Doom games.

Follows:
Doom_II:_Hell_on_Earth
Final_Doom

Sequel:
Doom_(2016)
Doom:_The_dark_Ages



Other Wiki Information

Last updated: 06/21/25 2:28 AM by jojosstand
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