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Covers images that refer to this series. It is referred to as Biohazard in Japan.

Popular Capcom survival horror franchise created by Mikami Shinji who was involved with the series until Resident Evil 4 and one of Capcom's most successful franchises as well as the most successful survival horror game franchise. It is known in Japan as Biohazard. The original game was released in 1996 for the Playstation. It was directed by Mikami. The story was written by Iwao Kenichi and Saga Yasuyuki. The soundtrack was composed by Tomozawa Makoto, Hiroki Koichi, Ueda Masami. The Dual Shock version was composed by Niigaki Takashi though it was originally credited to Samuragochi Mamoru before he later admitted that Niigaki ghost-wrote the soundtrack. It has been adapted into a series of live action films, which are in their own continuity, and canon CG movies.

The original game and the remake begin with Alpha S.T.A.R.S.S team, which includes Chris Redfield and Jill Valentine and Albert Wesker and Barry Burton, being sent to the middle of a forest near Raccoon City to look for the missing Bravo team. Alpha Team doesn't find anyone except a severed hand and they are soon attacked by especially rabid dogs. The team is forced to hide in a mysterious mansion for the night or else they risk being attacked again. The player then takes control of either Chris or Jill who begin to investigate the mansion. The heroes soon discover that the mansion is not a safe haven either as zombies and all sorts of monsters prowl around the mansion. As they venture deeper into the mansion, they discover that it contains many dark secrets.

While the original game was generally well received, it is infamous for having a lot of dialogue that is widely considered to be unintentionally funny. The remake changes most of the more infamous lines but Capcom has made references to some of the more notoriously goofy lines in other games.

It generally focuses on a group of law enforcers' battle to survive against biological terrors unleashed by the villains, usually the corrupt organization Umbrella. Many characters only appear in one game, but there are a few common recurring ones like:

Chris_Redfield
Jill_Valentine
Leon_S_Kennedy
Claire_Redfield
Albert_Wesker
Ada_Wong
Ingrid_Hunnigan

The main canonical works are Resident Evil in in-universe chronological order are:
Resident_Evil_0 (July 23, 1998)
Resident Evil 1 (July 25, 1998)
Resident_Evil_3 1st half (Sept. 28, 1998)
Resident_Evil_2 (Sept. 29-30, 1998)
Resident Evil 3 2nd (Oct. 1, 1998)
Resident_Evil_Code_Veronica (Dec. 1998)
Resident_Evil_Darkside_Chronicles Javier arc (Summer 2002)
Resident_Evil_Umbrella_Chronicles Talos arc (Feb. 2003)
Resident_Evil_4 (Autumn 2004)
Resident_Evil_Revelations (2005)
Resident_Evil_Degeneration (Nov. 2005)
Resident Evil 5 Lost in Nightmares (August 2006)
Resident_Evil_5 (March 2009)
Resident_Evil_Revelations_2 (2011)
Resident_Evil_Damnation (Dec. 2012)
Resident_Evil_6 (2012-2013)
Resident_evil_7_Biohazard
Resident_Evil_Village

The franchise can be considered a spiritual successor to the Famicom horror RPG Sweet Home (not to be confused with the hentai game of the same name), and the first game was originally intended to be a remake. Some commercials for Resident Evil even use music from Sweet Home and the English title of the series may have been inspired by one line of text from Sweet Home. The game was originally intended to be a first person shooter, but the creators eventually scrapped this idea in favor of gameplay akin to Alone in the Dark. Even though the original game was not the first horror game, this franchise is generally considered to be the series that popularized and coined the survival horror genre, which often features vulnerable protagonists desperately trying to survive against terrifying enemies. The player could kill every enemy if s/he wanted to or was skilled enough, but the characters in the early games were less agile in combat in contrast to most protagonists in action games and the games provided the players with limited ammunition, making running away from confrontations in order to stay alive and conserve ammo a viable tactic. The players generally can sense enemies coming either by sight or by sound, but the series likes to throw an occasional surprise ambush with no warning to scare the players and keep them on their toes. The series also tends to have a save rooms with no enemies where players can save their progress and take a breather before going back out to face the monsters.

The series has a cinematic feel to it. The original game even featured a live action intro and ending, and the series is filled with references to movies and the story is moved forward via fully voiced cutscenes. The character designs for the series are also more realistic compared to the more stylized anime art work of most other Capcom games with many of the characters being modeled after real people. Besides the main story, the games include various documents and files that are either scattered around the environment or are unlocked that flesh out the game's world and also explain various aspects of the plot that are less clear in the main game. The games were influential in their use of camera work. The main Resident Evil games until Resident Evil 4 used a fixed camera system where the camera will be positioned in one angle and will shift to a different angle depending on the environment. These games also featured a loading screen of a POV shot of the player character opening the door whenever a player entered a new room. This was originally done to disguise the loading and increase immersion and to make up for the Playstation's technological limitations as opposed to simply having a black screen with the word Loading. This technique was popular enough that Capcom kept it for the Gamecube Resident Evil Remake even though the Gamecube can instantly load the next room. Saving one's progress in the early games was also used as a way to increase immersion in the games' story; saving was handled by having the player character approach a typewriter and then having the character take a break from the zombie fighting in order to write down a journal entry about everything that's happened until now.

Until the release of Resident Evil Revelations the games had no Japanese voice track. The original Resident Evil game originally had a Japanese voice track, but series creator Mikami was dissatisfied with the seiyuu's performances and it was not used. Although Japanese voices became a standard since then, the franchise mostly uses English as its default language.

The series is Capcom's best selling video game franchise, selling over 110 million units worldwide by March 31, 2021, and is also the most financially successful horror game franchise. It has even spawned a Resident Evil themed cafe and grill in Shibuya, Japan which is designed after Raccoon City's S.T.A.R.S.S headquarters and opened on July 13, 2012.

The series is also famous for its game over screens. When the player is killed, the character's death is shown graphically followed by a You are Dead message. Depending on what killed the character, the character's death animation will be different.

The series also tends to have one male character and one female character as playable characters and the heroes of the story. The series also has a tradition of having the heroes escape from an exploding base at some point in the games. Rocket launchers are also used in the climactic battles of almost every game.

Jill Valentine has appeared in Marvel vs Capcom 2 and 3, and Marvel vs Capcom 3 also include Chris Redfield and Albert Wesker; Ultimate adds Nemesis to the roster. Chris and Jill will also appeared in the crossover Project X Zone.

The live action films loosely adapt the games' story lines though some feature brand new story lines. Although characters from the games appear, the films put most of their focus on movie-only female protagonist Alice. Although the films are not faithful adaptations and none of the events are canon, the games have occasionally paid homage to them. For example, Resident Evil 4 and Umbrella Chronicles feature a laser hallway sequence similar to the first movie's albeit with a different outcome.

Related:
Resident_Evil_(movie)

Spinoffs:
Resident_Evil_Survivor
Resident_Evil_Operation_Raccoon_City
Resident_Evil_The_Mercenaries_3d

Crossover:
Marvel_vs._Capcom_2
Marvel_vs._Capcom_3
Namco_x_Capcom
Project_X_Zone
Left_4_Dead_2




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Last updated: 05/26/21 2:45 AM by jojosstand
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