This lecture will be about wanting to draw a mecha in a scene or as background or something, but not knowing how to go about it. You can't think of a design, how do you draw luminescence until you're sick of it? I'm not really interested in a doing a serious drawing, so I'll teach in a way that's easy to show you, and according to my sense of duty, I hope it will be something like a reference or fundamentals for people. It's a 'lecture' I can do with some self-satisfaction. However, as far as my own mecha are concerned, since I can only do considerably limited designs ("Matrix"-like), it's become an itch my hand can't reach. Yet, I have a point of view on something that looks "-like" without the hassle. I regret I'm only at a level where you can snort derisively at me, and don't even reach the feet of those who express themselves skillfully. Well, let's get acquainted.
How d'ya do the design?
model 1 model 2 = original
It seems that there are a lot of people who worry about design. If I see a mecha with an ideal design in an anime or something, I use that as reference. I'll arrange these two in mecha-style, with things like existing animals, insects, and weapons as a starting point. In the case of the latter, I think the breadth of the design expanded. Furthermore, a reference model isn't wrung out with one squeeze. If you can design with the knack of making chimeras from multiple combinations, your imagination will be infinite. Because that seems like a low threshold, please practice and familiarize yourself with that trick.
Example 1
Example 2
jellyfish penguin Alien
Gigantocypris plus birdmen plus shrimp
jellyfish plus penguin plus alien
When I'm going to draw a creature-like mecha, deep-sea fish and insects are wonderful references. Moreover, if the joints are slender and spines grow all over for no reason, it seems like it gives it an attacking appearance. If it's a military mecha, I think it's best to use existing weapons as reference. It might also be fun to combine these two differing mecha.
How d'ya do the painting?
For parts like this, if we paint on color like so, it's "-ish", so to speak. Personally, I think it makes a texture like low-gloss steel. However, you'd probably better not have confidence in just this. I don't want to draw machines, but I must, so I want to enjoy it. In situations like this, well, try.
cylindrical shape
Using a brush with thin color, make the middle a little stronger, and paint weak highlights on the left and right.
Put a line of gloss in the middle. Also paint along the outline on the left and right. It gets plastic-y!
I strengthened the highlight a little. That one's a finished shape.
If you're going to have a row of evenly spaced parts, add a design; this is also a technique to emphasize the sense of solidity and show it's cylindrical. In situations when you want to keep it simple, even just a line of bolt-like dots is effective.
cube
On the portion light isn't hitting, paint (something) shadow. For the lit area let's paint the impression of faint vertical shading.
How d'ya do the luminescence?
This is the way to draw the "luminescence" I draw a lot. Well, this isn't a big deal, and depending on the person, there are probably other ways of drawing it... Well, I guess there was some demand, so I'll show my method. So everyone doesn't call it "same old thing" or something, use it moderately, yeah?
Draw a machine, ensuring a suitable spot for the shine (a hole or whatever)
At the spot you're going to make gleam, paint the light's foundation color. Honestly, even if this isn't there it's fine, but as far as I'm concerned, it doesn't have a floaty feel with this. I'm painting it like I'm cursed.
It's okay to not use additive mode, but I use additive mode here, and continue painting the light. From red-orange to yellow or white, change the color little by little. Really, for the color here there's no reason to be detailed. It's fine even if it's rough.
From here, use additive mode; it'll have "it's gleaming!" appeal. Keep going pat-pat-pat on the glow center with a brush with weak color. However, because it will also have the drawback of looking blurry, in situations when you want to make the glow edge work, make it extremely faint? Or maybe it's okay to ignore this process.
2 note: [color] your preferred tool
3 note: [color steps] using your preferred tool
4 note: [color] watercolor
2 note: [color] your preferred tool
3 note: [color steps] using your preferred tool
4 note: [color] watercolor
2 note: [color] your preferred tool
3 note: [color steps] using your preferred tool
4 note: [color] watercolor
Well, even if you didn't keep going to this point, if you focus on where it's shining and keep adding shading, it will look like a glow just from that, so there's a lesson!
Thank you for your company. It's like this. It's just normal stuff, so there are probably a bunch of disappointed people. But, well, in the past, there was a time when I couldn't understand even something this ordinary; it would make me hold my head. So, well, there are probably people like that. I figured if I could make this little reference, it'd be pretty nice. Ah, because this stuck to one example, even if you don't put much faith in it, thanks for reading. Hope you like it. See you.
Wastefully huge!
If we make a bright spot of color at the corner, there's an emerging "-ish" feeling.
Draw in the reflections from the glow. Use additive mode. At this point, if you've drawn a lot of parts, there'll be a lot of reflective spots. That'll probably improve the appearance, but if you overdo it, it'll totally kill the picture, so don't go overboard.
We won't faithfully turn our model into a mecha. Stick to one part or so; we're just using it as a seed for the silhouette. As for making it mecha-like, it's OK to go ahead and stick on the "-like" parts of a suitable shape according to what feels right. Even if there are meaningless protrusions and non-functional parts, people who harp on that are rare. Let's do it how we like.
User Comments:
Anonymous commented at 2010-10-19 19:32:30 » #478333
I would be very nice if someone'd translate this already.
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