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maniacal_tentacle_monster commented at 2010-09-01 13:02:36 » #421814
Kefka: "Try and stop me!"
Terra: "One second."
- puts on Illumina, AtmaWeapon, Genji Glove, Offering. -
Terra: "Okay, big guy... let's party."
9999 9999 9999 9999 9999 9999 9999 9999
Kefka: "NOOOO I THOUGHT I WAS A GOD! URGHH!" - dead -
Terra: "The journey itself... was harder than you were."
12 Points Flag
Kefka: "Try and stop me!"
Terra: "One second."
- puts on Illumina, AtmaWeapon, Genji Glove, Offering. -
Terra: "Okay, big guy... let's party."
9999 9999 9999 9999 9999 9999 9999 9999
Kefka: "NOOOO I THOUGHT I WAS A GOD! URGHH!" - dead -
Terra: "The journey itself... was harder than you were."
12 Points Flag
maniacal_tentacle_monster commented at 2010-09-01 13:04:03 » #421816
AtmaWeapon/AtmaWeapon or Illumina/AtmaWeapon
+
Genji Glove and Offering
=
9999x8 damage in one round = Kefka was a joke.
3 Points Flag
AtmaWeapon/AtmaWeapon or Illumina/AtmaWeapon
+
Genji Glove and Offering
=
9999x8 damage in one round = Kefka was a joke.
3 Points Flag
Anonymous commented at 2011-01-09 08:07:36 » #575428
^ In all sincerity, and while the above statements are true, the minimal amount of effort needed to defeat Kefka wasn't actually because Kefka was easy/weak, but rather because Final Fantasy VI was a game with no proper upper cap on how ridiculously overpowered you could make your characters in relation to the enemies *deep breath* you could encounter.
If Square ever remake the game, I'd say they should balance it a little. Perhaps by tenfolding the health of some bosses and/or making it so that some of the more powerful/useful relics (e.g., Offering/Master Scroll) take up both relic slots, possibly with the compensation of being slightly better than from the original game (e.g., Offering/Master Scroll allowing you to attack 5 times instead of 4).
9 Points Flag
^ In all sincerity, and while the above statements are true, the minimal amount of effort needed to defeat Kefka wasn't actually because Kefka was easy/weak, but rather because Final Fantasy VI was a game with no proper upper cap on how ridiculously overpowered you could make your characters in relation to the enemies *deep breath* you could encounter.
If Square ever remake the game, I'd say they should balance it a little. Perhaps by tenfolding the health of some bosses and/or making it so that some of the more powerful/useful relics (e.g., Offering/Master Scroll) take up both relic slots, possibly with the compensation of being slightly better than from the original game (e.g., Offering/Master Scroll allowing you to attack 5 times instead of 4).
9 Points Flag
foreverzero commented at 2013-06-14 00:49:19 » #1340383
or maybe play the game without abusing stat boost, how about that?
2 Points Flag
or maybe play the game without abusing stat boost, how about that?
2 Points Flag
cameron commented at 2014-01-19 23:58:59 » #1473637
While I do softly weep at Anon 1's lack of exposure to the classics I will say that the theme of the pic is very reminiscent NIS, Disgaea in particular. Especially the word boxes, so nice catch on that anon 1... now go play FFVI, like right now.
0 Points Flag
While I do softly weep at Anon 1's lack of exposure to the classics I will say that the theme of the pic is very reminiscent NIS, Disgaea in particular. Especially the word boxes, so nice catch on that anon 1... now go play FFVI, like right now.
0 Points Flag
Anonymous commented at 2015-05-19 16:13:15 » #1743027
If you were worried about the game being too easy, try Brave New World. www.insanedifficulty.com/...ntasy-vi-brave-new-world/
1 Points Flag
If you were worried about the game being too easy, try Brave New World. www.insanedifficulty.com/...ntasy-vi-brave-new-world/
1 Points Flag
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