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Anonymous commented at 2011-11-23 02:48:15 » #933380

*fap fap fap fap fap*

12 Points Flag
ThatOtherGuy commented at 2011-12-04 23:40:30 » #943176

Tagged the ones I recognized.

The only ones I couldn't identify was the one on the middle-right of the second row (I think it's a genie, but I'm not sure), and the one on the bottom right (maybe a fire spirit, not sure again).

2 Points Flag
Anonymous commented at 2011-12-21 09:06:41 » #956579

a form of the haunted lantern i think

1 Points Flag
Anonymous commented at 2012-01-16 20:26:05 » #978831

Hey Whats the second one over on the top row. is that the golem?

0 Points Flag
Anonymous commented at 2012-05-11 12:57:53 » #1068509

I wonder if these'll work in RPG Maker 2000/2003?

0 Points Flag
Anonymous commented at 2012-05-11 19:03:51 » #1068722

^ The only way sprites work in RPG maker or any of its incarnations is if you have all of the frames assembled in a proper sprite sheet. Put it in like this sheet (if it even accepts this at all), and whatever the first frame of the sheet is is what you'll get, most likely. Also, walking or moving at all would cause it to switch sprites, because of the layout of the sheet, instead of generating a walking animation.

If you want these to work, you need to find the original files (or painstakingly screencap or just rip) of ALL of the frames, and assemble them in a proper sprite sheet. If you're off by one pixel, the animation will look off.

But if you can do that, yeah, I don't see why it wouldn't work. I've made custom sprites for RPG maker (XP) before, and they've worked fine.

3 Points Flag