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AshleyTheNeko commented at 2016-12-24 20:37:12 » #2070164
It's recognizable enough, but not perfect. Certainly much better than anything I could do. Looking forward to more.
3 Points Flag
It's recognizable enough, but not perfect. Certainly much better than anything I could do. Looking forward to more.
3 Points Flag
Anonymous commented at 2016-12-24 22:05:37 » #2070195
Not too bad!! She's missing that cat like smile from her in-game model. gelbooru.com/index.php?page=post&s=view&id=2570281
Although that's something difficult to incorporate in a more 3D rendered face model here than her game counterpart. She has more of a princess peach face here, which is still cute.
4 Points Flag
Not too bad!! She's missing that cat like smile from her in-game model. gelbooru.com/index.php?page=post&s=view&id=2570281
Although that's something difficult to incorporate in a more 3D rendered face model here than her game counterpart. She has more of a princess peach face here, which is still cute.
4 Points Flag
Anonymous commented at 2016-12-25 04:09:06 » #2070289
Hm Princess Peach huh? That wasn't what I was aiming for.
I'll look into further tweaking this. That cat smile will be very easy to pull off as in this picture she has no expression at all, apart from the eyes being turned to the right.
1 Points Flag
Hm Princess Peach huh? That wasn't what I was aiming for.
I'll look into further tweaking this. That cat smile will be very easy to pull off as in this picture she has no expression at all, apart from the eyes being turned to the right.
1 Points Flag
oYllhan commented at 2016-12-29 14:22:25 » #2072590
I wouldn't want anyone to pay me for this. Feel free to request characters, I might work on them.
Literally anybody determined enough can do this though. It's just time consuming and with trail and error. The process involves the following steps:
1. Having a head base model that's skinned
2. Exporting a Daz3D body into your modeling software
3. Copying the body geometry, deleting the unnecessary parts of it
4. Placing the head into the right position onto the body model, also making a copy of it
5. Matching topology to make a nice neck seam that has nice and smooth normals (This one is quite tough)
6. Attaching and welding the neck seam
7. Cleaning up the texture diffuse and normal map (This one takes a lot of time)
8. Skin wrapping both the body and head model to match the skin of both the sources. (re-use the skin of the original separate models)
For this piece of work I used a facial morph to get her to look younger than Linkle (Yes, that's the head model)
2 Points Flag
I wouldn't want anyone to pay me for this. Feel free to request characters, I might work on them.
Literally anybody determined enough can do this though. It's just time consuming and with trail and error. The process involves the following steps:
1. Having a head base model that's skinned
2. Exporting a Daz3D body into your modeling software
3. Copying the body geometry, deleting the unnecessary parts of it
4. Placing the head into the right position onto the body model, also making a copy of it
5. Matching topology to make a nice neck seam that has nice and smooth normals (This one is quite tough)
6. Attaching and welding the neck seam
7. Cleaning up the texture diffuse and normal map (This one takes a lot of time)
8. Skin wrapping both the body and head model to match the skin of both the sources. (re-use the skin of the original separate models)
For this piece of work I used a facial morph to get her to look younger than Linkle (Yes, that's the head model)
2 Points Flag
thereallegend123 commented at 2017-01-08 09:44:18 » #2077539
I think she looks a bit too much like her adult version in the face.
3 Points Flag
I think she looks a bit too much like her adult version in the face.
3 Points Flag
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